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・ Symphonies of the Night
・ Symphonies of Wind Instruments
・ Symphonion Dream
・ Symphonische Dichtungen aus Persien
・ Symphony
・ Symphony (Agendia)
・ Symphony (candy)
・ Symphony (disambiguation)
・ Symphony (El Khoury)
・ Symphony (film)
・ Symphony (MBTA station)
・ Symphony (Ran)
・ Symphony (Sarah Brightman album)
・ Symphony (software)
・ Symphony (Stucky)
Symphony (video game)
・ Symphony 2000
・ Symphony 92.4FM
・ Symphony A (Haydn)
・ Symphony Aircraft Industries
・ Symphony and Horticultural Halls
・ Symphony B (Haydn)
・ Symphony bridge
・ Symphony Center
・ Symphony Communication
・ Symphony Concertante (Kubik)
・ Symphony Developer Edition
・ Symphony EYC
・ Symphony for a Misanthrope
・ Symphony for Classical Orchestra (Shapero)


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Symphony (video game) : ウィキペディア英語版
Symphony (video game)

''Symphony'' is an indie developed shoot-em-up video game produced by Empty Clip Studios. It was released for Microsoft Windows in August 2012, and for Linux and Mac OS X in May 2014.
The game is played by manipulating a ship and firing on enemy ships, earning points and collecting power-ups that are dropped by the ships. The patterns for the appearance of the enemy ships are based on analysis of a selected music file, either from those that ship with the game or from those already on the user's computer. As the player completes songs, they earn new abilities they can add to their ship, while defeating specific bosses from certain songs will increase the game's difficulty level.
==Gameplay==

Upon first launch of ''Symphony'', the user is given the opportunity to add existing music on their computer to the songs that ship with the game; by default this includes common locations such as the directory for iTunes and Windows Media Player. Additional folders can be added at a later time, and existing folders rescanned for new songs.
The player is then given the option to select a song using a set of simple filters, or to have the game randomly select a song. The game will process the song to create the patterns of attack that the player will face. Prior to starting the actual game, the player can customize their ship in the game with any equipment earned and purchased from completing songs.
The core game is otherwise like most arcade shoot-em-ups like ''Galaga'', where the player must maneuver their ship across the bottom of the screen to evade enemy ships and fire, while firing on the enemies to destroy them and "protect" their music. Points are scored for defeating enemies and the player can earn a scoring multiplier by keeping a chain of destruction going. If the ship is hit, parts of it will fall off, but the player can collect notes left behind by destroyed ships to restore the ship. Should the ship take too much damage, the ship will respawn after a few moments, but the player's score will be penalized. The player is also penalized for allowing certain ships from remaining on screen for too long, affecting their music. Certain target scores are pre-determined for each song, with the player's goal to surpass these levels. When the song is completed, they then gain in-game currency and the opportunity to buy a new weapon for their ship.
Certain songs from the player's library will randomly be selected as boss levels, where the regular attacking ships are replaced by a single, difficult-to-kill enemy. There are a total of six bosses, reflecting the six difficulty levels in the game. Defeating three bosses at one difficulty level will allow the player to access the next highest difficulty level, and the kinds of rewards that the player can earn for completing songs. Once at the sixth level, defeating the sixth boss will effectively win the game for the player.〔
Players can opt to have their scores tracked on external servers based on the song name and artist. This creates global leaderboards so the player can compare their abilities with friends and other players.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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